Open 3D Engine MotionMatching Gem API Reference 23.10.0
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EMotionFX::MotionMatching::MotionMatchingEditorSystemComponent Class Reference

System component for MotionMatching editor. More...

#include <MotionMatchingEditorSystemComponent.h>

Inherits EMotionFX::MotionMatching::MotionMatchingSystemComponent, MotionMatchingEditorRequestBus::Handler, and AzToolsFramework::EditorEvents::Bus::Handler.

Public Member Functions

 AZ_COMPONENT (MotionMatchingEditorSystemComponent, "{a43957d3-5a2d-4c29-873d-7daacc357722}", BaseSystemComponent)
 
int GetTickOrder () override
 
void OnTick (float deltaTime, AZ::ScriptTimePoint time) override
 
void SetDebugDrawFeatureSchema (FeatureSchema *featureSchema) override
 
FeatureSchemaGetDebugDrawFeatureSchema () const override
 
- Public Member Functions inherited from EMotionFX::MotionMatching::MotionMatchingSystemComponent
 AZ_COMPONENT (MotionMatchingSystemComponent, "{158cd35c-b548-4d7b-9493-9a3c5c359e49}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
- Static Public Member Functions inherited from EMotionFX::MotionMatching::MotionMatchingSystemComponent
static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Additional Inherited Members

- Protected Member Functions inherited from EMotionFX::MotionMatching::MotionMatchingSystemComponent
virtual void DebugDraw (AZ::s32 debugDisplayId)
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 
int GetTickOrder () override
 
virtual void OnTick (float deltaTime, AZ::ScriptTimePoint time) override
 

Detailed Description

System component for MotionMatching editor.

Member Function Documentation

◆ OnTick()

void EMotionFX::MotionMatching::MotionMatchingEditorSystemComponent::OnTick ( float  deltaTime,
AZ::ScriptTimePoint  time 
)
overridevirtual

The documentation for this class was generated from the following file: