Open 3D Engine MotionMatching Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::MotionMatching::MotionMatchingSystemComponent Class Reference

Inherits AZ::Component, MotionMatchingRequestBus::Handler, and AZ::TickBus::Handler.

Inherited by EMotionFX::MotionMatching::MotionMatchingEditorSystemComponent.

Public Member Functions

 AZ_COMPONENT (MotionMatchingSystemComponent, "{158cd35c-b548-4d7b-9493-9a3c5c359e49}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Protected Member Functions

virtual void DebugDraw (AZ::s32 debugDisplayId)
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 
int GetTickOrder () override
 
virtual void OnTick (float deltaTime, AZ::ScriptTimePoint time) override
 

The documentation for this class was generated from the following file: