Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <MultiplayerDebugAuditTrail.h>
Public Member Functions | |
void | OnImGuiUpdate (const AZStd::deque< AuditTrailInput > &auditTrailElems) |
Main update loop. | |
void | UpdateDebugOverlay () |
Draws hierarchy information over hierarchy root entities. | |
bool | TryPumpAuditTrail () |
Returns if the audit trail should be pumped and resets the pump flag. | |
AZStd::string_view | GetAuditTrialFilter () |
Gets string filter for the audit trail. | |
void | SetAuditTrailFilter (AZStd::string filter) |
Sets string filter for the audit trail. | |
Static Public Attributes | |
static constexpr char | DESYNC_TITLE [] = "Desync on %s" |
static constexpr char | INPUT_TITLE [] = "%s Inputs" |
static constexpr char | EVENT_TITLE [] = "DevEvent on %s" |
/brief Provides ImGui driven UX for multiplayer audit trail