#include <NetworkCharacterComponent.h>
Inherits NetworkCharacterComponentBase, and Physics::CharacterNotificationBus::Handler.
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
| static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
Protected Member Functions | |
| void | OnCharacterActivated (const AZ::EntityId &entityId) override |
| void | OnCharacterDeactivated (const AZ::EntityId &entityId) override |
Friends | |
| class | NetworkCharacterComponentController |
NetworkCharacterComponent Provides multiplayer support for game-play player characters.