#include <AssetHelper.h>
Classes | |
| struct | SubMesh |
| Identifies a submesh inside the render mesh. More... | |
Public Attributes | |
| int | m_lodLevel = InvalidIndex |
| LOD level of the mesh node inside the asset. | |
| AZStd::vector< SubMesh > | m_subMeshes |
| List of submeshes. | |
Structure holding information about the submeshes of a render mesh node. While the simulation data is a single buffer for vertices and indices, this structure knows how to separate them in different submeshes, this will be be used when the MeshModificationNotificationBus request the modification of a specific submesh (lodLevel and primitiveIndex).