Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Editor PhysX Mesh Collider Component. More...
#include <EditorMeshColliderComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, AzToolsFramework::EditorComponentSelectionRequestsBus::Handler, PhysX::DebugDraw::DisplayCallback, AzToolsFramework::EntitySelectionEvents::Bus::Handler, AZ::Data::AssetBus::Handler, PhysX::MeshColliderComponentRequestsBus::Handler, AZ::TransformNotificationBus::Handler, PhysX::ColliderShapeRequestBus::Handler, AZ::Render::MeshComponentNotificationBus::Handler, PhysX::EditorColliderComponentRequestBus::Handler, PhysX::EditorMeshColliderComponentRequestBus::Handler, PhysX::EditorMeshColliderValidationRequestBus::Handler, AzPhysics::SimulatedBodyComponentRequestsBus::Handler, and AzFramework::BoundsRequestBus::Handler.
Public Member Functions | |
AZ_RTTI (EditorMeshColliderComponent, "{20382794-0E74-4860-9C35-A19F22DC80D4}", AzToolsFramework::Components::EditorComponentBase) | |
AZ_EDITOR_COMPONENT_INTRUSIVE_DESCRIPTOR_TYPE (EditorMeshColliderComponent) | |
AZ_CLASS_ALLOCATOR (EditorMeshColliderComponent, AZ::SystemAllocator) | |
EditorMeshColliderComponent (const Physics::ColliderConfiguration &colliderConfiguration, const EditorProxyAssetShapeConfig &proxyAssetShapeConfig, bool debugDrawDisplayFlagEnabled=true) | |
EditorMeshColliderComponent (const Physics::ColliderConfiguration &colliderConfiguration, const Physics::PhysicsAssetShapeConfiguration &assetShapeConfig) | |
const EditorProxyAssetShapeConfig & | GetShapeConfiguration () const |
const Physics::ColliderConfiguration & | GetColliderConfiguration () const |
Physics::ColliderConfiguration | GetColliderConfigurationScaled () const |
Physics::ColliderConfiguration | GetColliderConfigurationNoOffset () const |
bool | IsDebugDrawDisplayFlagEnabled () const |
AZ::Aabb | GetWorldBounds () const override |
AZ::Aabb | GetLocalBounds () const override |
AZ::Aabb | GetEditorSelectionBoundsViewport (const AzFramework::ViewportInfo &viewportInfo) override |
bool | EditorSelectionIntersectRayViewport (const AzFramework::ViewportInfo &viewportInfo, const AZ::Vector3 &src, const AZ::Vector3 &dir, float &distance) override |
bool | SupportsEditorRayIntersect () override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
Friends | |
class | EditorMeshColliderComponentDescriptor |
Additional Inherited Members |
Editor PhysX Mesh Collider Component.