Open 3D Engine Profiler Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Structure that is used to cache a timed region into the thread's local storage. More...
#include <CpuProfiler.h>
Classes | |
struct | GroupRegionName |
Public Member Functions | |
CachedTimeRegion (const GroupRegionName &groupRegionName) | |
CachedTimeRegion (const GroupRegionName &groupRegionName, uint16_t stackDepth, uint64_t startTick, uint64_t endTick) | |
Public Attributes | |
GroupRegionName | m_groupRegionName {nullptr, ""} |
uint16_t | m_stackDepth = 0u |
AZStd::sys_time_t | m_startTick = 0 |
AZStd::sys_time_t | m_endTick = 0 |
Structure that is used to cache a timed region into the thread's local storage.