Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <FollowingCameraComponent.h>
Inherits AZ::Component, AZ::TickBus::Handler, and AzFramework::InputChannelEventListener.
Public Member Functions | |
FollowingCameraComponent (const FollowingCameraConfiguration &configuration) | |
AZ_COMPONENT (FollowingCameraComponent, "{6a21768a-f327-11ed-a05b-0242ac120003}", AZ::Component) | |
void | Activate () override |
void | Deactivate () override |
The component used for cameras that follow moving objects It allows to switch between different cameras attached to entities, and to control the active camera using keyboard.