Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits ROS2::ControlSubscriptionHandler< std_msgs::msg::Float64MultiArray >.
Public Types | |
using | MessageType = std_msgs::msg::Float64MultiArray |
using | MessageCallback = AZStd::function< void(const MessageType &)> |
Public Member Functions | |
JointPositionsSubscriptionHandler (MessageCallback messageCallback) | |
Public Member Functions inherited from ROS2::ControlSubscriptionHandler< std_msgs::msg::Float64MultiArray > | |
void | Activate (const AZ::Entity *entity, const TopicConfiguration &subscriberConfiguration) override final |
void | Deactivate () override final |
Interface handling component deactivation. | |
Additional Inherited Members | |
Protected Member Functions inherited from ROS2::ControlSubscriptionHandler< std_msgs::msg::Float64MultiArray > | |
AZ::EntityId | GetEntityId () const |