Open 3D Engine SaveData Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NSaveData
 CSaveDataNotificationsEBus interface used to listen for notifications related to the saving of persistent user data
 CDataBufferLoadedParamsThe parameters sent with a data buffer loaded notification
 CDataBufferSavedParamsThe parameters sent with a data buffer saved notification
 CSaveDataRequestsEBus interface used to make queries/requests related to saving/loading persistent user data
 CLoadDataBufferParamsThe parameters used to send a load data buffer request
 CSaveDataBufferParamsThe parameters used to send a save data buffer request
 CSaveOrLoadObjectParams
 CSaveDataSystemComponentA system component providing functionality related to saving / loading persistent user data
 CImplementationBase class for platform specific implementations of the save data system component
 CThreadCompletionPairPairing of a save/load thread with an atomic bool indicating whether it is complete