Open 3D Engine SaveData Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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▼NSaveData | |
▼CSaveDataNotifications | EBus interface used to listen for notifications related to the saving of persistent user data |
CDataBufferLoadedParams | The parameters sent with a data buffer loaded notification |
CDataBufferSavedParams | The parameters sent with a data buffer saved notification |
▼CSaveDataRequests | EBus interface used to make queries/requests related to saving/loading persistent user data |
CLoadDataBufferParams | The parameters used to send a load data buffer request |
CSaveDataBufferParams | The parameters used to send a save data buffer request |
CSaveOrLoadObjectParams | |
▼CSaveDataSystemComponent | A system component providing functionality related to saving / loading persistent user data |
▼CImplementation | Base class for platform specific implementations of the save data system component |
CThreadCompletionPair | Pairing of a save/load thread with an atomic bool indicating whether it is complete |