Open 3D Engine ScriptCanvasDeveloper Gem API Reference 23.10.0
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ScriptCanvas::Developer::TypeStringAction Class Reference

#include <EditorKeyActions.h>

Inherits ScriptCanvas::Developer::CompoundAction.

Public Member Functions

 AZ_CLASS_ALLOCATOR (TypeStringAction, AZ::SystemAllocator)
 
 AZ_RTTI (TypeStringAction, "{51D701B1-6386-420C-A1BD-D72272BBBBD5}", CompoundAction)
 
 TypeStringAction (QString targetString)
 
- Public Member Functions inherited from ScriptCanvas::Developer::CompoundAction
 AZ_CLASS_ALLOCATOR (CompoundAction, AZ::SystemAllocator)
 
 AZ_RTTI (CompoundAction, "{3F9A5736-111C-4D49-A3D5-BA3484D74F4D}", EditorAutomationAction)
 
void SetupAction () override
 
bool Tick () override
 
void AddAction (EditorAutomationAction *action)
 
ActionReport GenerateReport () const override
 
- Public Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction
 AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator)
 
bool IsAtPreconditionLimit () const
 
virtual bool IsMissingPrecondition ()
 
void ResetPreconditionAttempts ()
 
EditorAutomationActionGenerationPreconditionActions ()
 
void SignalActionBegin ()
 
virtual bool Tick ()=0
 
virtual ActionReport GenerateReport () const
 

Additional Inherited Members

- Protected Member Functions inherited from ScriptCanvas::Developer::CompoundAction
void ClearActionQueue ()
 
virtual void OnActionsComplete ()
 
- Protected Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction
virtual EditorAutomationActionGenerateMissingPreconditionAction ()
 
virtual void SetupAction ()
 

Detailed Description

EditorAutomationAction that will simulate a user typing in the specified string.


The documentation for this class was generated from the following file: