Open 3D Engine ScriptEvents Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits ScriptEventBus::Handler.
Inherited by ScriptEvents::ScriptEventsSystemComponentRuntimeImpl.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (ScriptEventsSystemComponentImpl, AZ::SystemAllocator) | |
virtual void | RegisterAssetHandler ()=0 |
virtual void | UnregisterAssetHandler ()=0 |
AZStd::intrusive_ptr< Internal::ScriptEventRegistration > | RegisterScriptEvent (const AZ::Data::AssetId &assetId, AZ::u32 version) override |
void | RegisterScriptEventFromDefinition (const ScriptEvents::ScriptEvent &definition) override |
void | UnregisterScriptEventFromDefinition (const ScriptEvents::ScriptEvent &definition) override |
AZStd::intrusive_ptr< Internal::ScriptEventRegistration > | GetScriptEvent (const AZ::Data::AssetId &assetId, AZ::u32 version) override |
const FundamentalTypes * | GetFundamentalTypes () override |
AZ::Outcome< ScriptEvents::ScriptEvent, AZStd::string > | LoadDefinitionSource (const AZ::IO::Path &path) override |
AZ::Outcome< void, AZStd::string > | SaveDefinitionSourceFile (const ScriptEvents::ScriptEvent &events, const AZ::IO::Path &path) override |