Open 3D Engine ScriptEvents Gem API Reference 23.10.0
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ScriptEvents::ScriptEventsSystemComponentRuntimeImpl Class Reference

Inherits ScriptEvents::ScriptEventsSystemComponentImpl.

Public Member Functions

void RegisterAssetHandler () override
 
void UnregisterAssetHandler () override
 
- Public Member Functions inherited from ScriptEvents::ScriptEventsSystemComponentImpl
 AZ_CLASS_ALLOCATOR (ScriptEventsSystemComponentImpl, AZ::SystemAllocator)
 
virtual void RegisterAssetHandler ()=0
 
virtual void UnregisterAssetHandler ()=0
 
AZStd::intrusive_ptr< Internal::ScriptEventRegistration > RegisterScriptEvent (const AZ::Data::AssetId &assetId, AZ::u32 version) override
 
void RegisterScriptEventFromDefinition (const ScriptEvents::ScriptEvent &definition) override
 
void UnregisterScriptEventFromDefinition (const ScriptEvents::ScriptEvent &definition) override
 
AZStd::intrusive_ptr< Internal::ScriptEventRegistration > GetScriptEvent (const AZ::Data::AssetId &assetId, AZ::u32 version) override
 
const FundamentalTypesGetFundamentalTypes () override
 
AZ::Outcome< ScriptEvents::ScriptEvent, AZStd::string > LoadDefinitionSource (const AZ::IO::Path &path) override
 
AZ::Outcome< void, AZStd::string > SaveDefinitionSourceFile (const ScriptEvents::ScriptEvent &events, const AZ::IO::Path &path) override
 

Public Attributes

AZStd::unique_ptr< ScriptEventAssetRuntimeHandlerm_assetHandler
 

Member Function Documentation

◆ RegisterAssetHandler()

void ScriptEvents::ScriptEventsSystemComponentRuntimeImpl::RegisterAssetHandler ( )
overridevirtual

◆ UnregisterAssetHandler()

void ScriptEvents::ScriptEventsSystemComponentRuntimeImpl::UnregisterAssetHandler ( )
overridevirtual

The documentation for this class was generated from the following file: