Inherits ScriptEvents::ScriptEventsSystemComponentImpl.
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void | RegisterAssetHandler () override |
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void | UnregisterAssetHandler () override |
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| AZ_CLASS_ALLOCATOR (ScriptEventsSystemComponentImpl, AZ::SystemAllocator) |
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virtual void | RegisterAssetHandler ()=0 |
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virtual void | UnregisterAssetHandler ()=0 |
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AZStd::intrusive_ptr< Internal::ScriptEventRegistration > | RegisterScriptEvent (const AZ::Data::AssetId &assetId, AZ::u32 version) override |
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void | RegisterScriptEventFromDefinition (const ScriptEvents::ScriptEvent &definition) override |
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void | UnregisterScriptEventFromDefinition (const ScriptEvents::ScriptEvent &definition) override |
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AZStd::intrusive_ptr< Internal::ScriptEventRegistration > | GetScriptEvent (const AZ::Data::AssetId &assetId, AZ::u32 version) override |
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const FundamentalTypes * | GetFundamentalTypes () override |
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AZ::Outcome< ScriptEvents::ScriptEvent, AZStd::string > | LoadDefinitionSource (const AZ::IO::Path &path) override |
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AZ::Outcome< void, AZStd::string > | SaveDefinitionSourceFile (const ScriptEvents::ScriptEvent &events, const AZ::IO::Path &path) override |
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◆ RegisterAssetHandler()
void ScriptEvents::ScriptEventsSystemComponentRuntimeImpl::RegisterAssetHandler |
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overridevirtual |
◆ UnregisterAssetHandler()
void ScriptEvents::ScriptEventsSystemComponentRuntimeImpl::UnregisterAssetHandler |
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overridevirtual |
The documentation for this class was generated from the following file:
- Gems/ScriptEvents/Code/Source/ScriptEventsSystemComponent.h