Open 3D Engine StartingPointInput Gem API Reference  24.09
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StartingPointInput::InputEventBindings Class Reference

#include <InputEventBindings.h>

Public Member Functions

 AZ_CLASS_ALLOCATOR (InputEventBindings, AZ::SystemAllocator)
 
void Activate (const AzFramework::LocalUserId &localUserId)
 
void Deactivate (const AzFramework::LocalUserId &localUserId)
 
void Cleanup ()
 
void Swap (InputEventBindings *other)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *reflection)
 

Protected Attributes

AZStd::vector< InputEventGroupm_inputEventGroups
 

Detailed Description

InputEventBinding asset type configuration. Reflect as: AzFramework::SimpleAssetReference<InputEventBindings> This base class holds a list of InputEventGroups which organizes raw input processors by the gameplay events they generate, Ex. Held(eKI_Space) -> "Jump"


The documentation for this class was generated from the following file: