Open 3D Engine StartingPointInput Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This class holds all of the raw input handlers that generate events. More...
#include <InputEventGroup.h>
Public Member Functions | |
AZ_RTTI (InputEventGroup, "{25143B7E-2FEC-4CC5-92FE-270B67E79734}") | |
virtual void | Activate (const AzFramework::LocalUserId &localUserId) |
virtual void | Deactivate (const AzFramework::LocalUserId &localUserId) |
void | Cleanup () |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *reflection) |
Protected Member Functions | |
virtual AZStd::string | GetEditorText () const |
Protected Attributes | |
AZStd::vector< InputSubComponent * > | m_inputHandlers |
AZStd::string | m_eventName |
bool | m_excludeFromRelease = false |
This class holds all of the raw input handlers that generate events.