Open 3D Engine StartingPointInput Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <InputEventMap.h>
Inherited by StartingPointInput::InputEventMap.
Public Member Functions | |
AZ_RTTI (InputSubComponent, "{3D0F14F8-AE29-4ECC-BC88-26B8F8168398}") | |
virtual void | Activate (const InputEventNotificationId &channel)=0 |
virtual void | Deactivate (const InputEventNotificationId &channel)=0 |
Classes that inherit from this one will share the life-cycle API's with components. Components that contain the subclasses are expected to call these methods in their Init/Activate/Deactivate methods
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pure virtual |
InputSubComponents will share the life-cycle API's of components. Any Component that contains an InputSubComponent is expected to call these methods in their Activate/Deactivate methods
Implemented in StartingPointInput::InputEventMap.