Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::EditorTerrainWorldDebuggerComponent Class Reference

Inherits LmbrCentral::EditorWrappedComponentBase< TerrainWorldDebuggerComponent, TerrainWorldDebuggerConfig >.

Public Types

using BaseClassType = LmbrCentral::EditorWrappedComponentBase< TerrainWorldDebuggerComponent, TerrainWorldDebuggerConfig >
 

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorTerrainWorldDebuggerComponent, "{D09BA0B9-FB51-446B-BD7B-3C40743D2E39}", BaseClassType)
 
void Init () override
 
void Activate () override
 
AZ::u32 ConfigurationChanged () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following file: