Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::TerrainWorldDebuggerConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (TerrainWorldDebuggerConfig, AZ::SystemAllocator)
 
 AZ_RTTI (TerrainWorldDebuggerConfig, "{92686FA9-2C0B-47F1-8E2D-F2F302CDE5AA}", AZ::ComponentConfig)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

bool m_drawWireframe { true }
 
bool m_drawWorldBounds { true }
 
bool m_drawLastDirtyRegion { false }
 
TerrainDebugQueryVisualizerConfig m_debugQueries
 

The documentation for this class was generated from the following file: