Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <TerrainSystemBus.h>
Inherits AZ::ComponentBus.
Public Types | |
using | MutexType = AZStd::recursive_mutex |
Public Member Functions | |
virtual void | GetPriority (uint32_t &outLayer, int32_t &outPriority)=0 |
virtual bool | GetUseGroundPlane ()=0 |
A bus for the TerrainSystem to interrogate TerrainLayerSpawners.