Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
bool | operator== (const ClipmapBoundsRegion &other) const |
bool | operator!= (const ClipmapBoundsRegion &other) const |
Public Attributes | |
AZ::Aabb | m_worldAabb |
The world bounds of the updated region. Z is ignored. | |
Aabb2i | m_localAabb |
Aabb2i Terrain::ClipmapBoundsRegion::m_localAabb |
The clipmaps bounds of the updated region. Will always be between 0 and size. Min inclusive, max exclusive.