Open 3D Engine AzFramework API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- r -
RawGamepadState() :
AzFramework::InputDeviceGamepad::Implementation::RawGamepadState
RawInputEvent() :
AzFramework::InputChannelAnalogWithPosition2D::RawInputEvent
,
AzFramework::InputChannelDigitalWithPosition2D::RawInputEvent
RawTouchEvent() :
AzFramework::InputDeviceTouch::Implementation::RawTouchEvent
RayCast() :
AzPhysics::SimulatedBody
,
AzPhysics::SimulatedBodyComponentRequests
,
Physics::Shape
RayCastLocal() :
Physics::Shape
RecreateEnabledInputDevices() :
AzFramework::InputSystemComponent
,
AzFramework::InputSystemRequests
Reflect() :
AzFramework::InputContextComponent
,
AzFramework::InputSystemComponent
,
AzFramework::RemoteToolsEndpointInfo
,
AzFramework::RemoteToolsMessage
,
AzFramework::ScriptComponent
,
AzFramework::StreamingInstall::StreamingInstallSystemComponent
,
AzFramework::SurfaceData::SurfaceTagWeight
,
AzFramework::TransformComponent
ReflectionAdapter() :
AZ::DocumentPropertyEditor::ReflectionAdapter
RefreshEntityLocalBoundsUnion() :
AzFramework::IEntityBoundsUnion
RefreshMotionSensors() :
AzFramework::InputDeviceMotion::Implementation
RegisterCommand() :
AzFramework::CommandRegistration
RegisterCoreComponents() :
AzFramework::Application
RegisterDeviceAttribute() :
AzFramework::DeviceAttributeRegistrarInterface
,
AzFramework::DeviceAttributesSystemComponent
RegisterNode() :
AZ::DocumentPropertyEditor::PropertyEditorSystem
,
AZ::DocumentPropertyEditor::PropertyEditorSystemInterface
RegisterNodeAttribute() :
AZ::DocumentPropertyEditor::PropertyEditorSystem
,
AZ::DocumentPropertyEditor::PropertyEditorSystemInterface
RegisterOnCollisionBeginHandler() :
AzPhysics::SimulatedBody
RegisterOnCollisionEndHandler() :
AzPhysics::SimulatedBody
RegisterOnCollisionPersistHandler() :
AzPhysics::SimulatedBody
RegisterOnDefaultSceneConfigurationChangedEventHandler() :
AzPhysics::SystemInterface
RegisterOnSyncTransformHandler() :
AzPhysics::SimulatedBody
RegisterOnTriggerEnterHandler() :
AzPhysics::SimulatedBody
RegisterOnTriggerExitHandler() :
AzPhysics::SimulatedBody
RegisterPostSimulateEvent() :
AzPhysics::SystemInterface
RegisterPreSimulateEvent() :
AzPhysics::SystemInterface
RegisterPropertyEditor() :
AZ::DocumentPropertyEditor::PropertyEditorSystem
,
AZ::DocumentPropertyEditor::PropertyEditorSystemInterface
RegisterSceneActiveSimulatedBodiesHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSceneAddedEvent() :
AzPhysics::SystemInterface
RegisterSceneCollisionEventHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSceneConfigurationChangedEventHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSceneGravityChangedEvent() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSceneRemovedEvent() :
AzPhysics::SystemInterface
RegisterSceneSimulationFinishHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSceneSimulationStartHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSceneTriggersEventHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSimulationBodyAddedHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSimulationBodyRemovedHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSimulationBodySimulationDisabledHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSimulationBodySimulationEnabledHandler() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RegisterSystemConfigurationChangedEvent() :
AzPhysics::SystemInterface
RegisterSystemInitializedEvent() :
AzPhysics::SystemInterface
RegisterSystemReInitializedEvent() :
AzPhysics::SystemInterface
RegisterSystemShutdownEvent() :
AzPhysics::SystemInterface
RegisterToolingServiceClient() :
AzFramework::IRemoteTools
RegisterToolingServiceHost() :
AzFramework::IRemoteTools
RegisterViewportContext() :
AzFramework::MultiViewportController< TViewportControllerInstance, Priority >
,
AzFramework::SingleViewportController
,
AzFramework::ViewportControllerInterface
,
AzFramework::ViewportControllerList
Reinitialize() :
AzPhysics::SystemInterface
ReleaseNativeHeightfieldObject() :
Physics::System
ReleaseNativeMeshObject() :
Physics::System
ReleaseRootSpawnable() :
AzFramework::RootSpawnableDefinition
ReloadSpawnable() :
AzFramework::SpawnableEntitiesDefinition
Remove() :
AzFramework::OctreeNode
,
AzFramework::ViewportControllerList
RemoveAllScenes() :
AzPhysics::SystemInterface
RemoveCamera() :
AzFramework::Cameras
RemoveCameras() :
AzFramework::Cameras
RemoveEntry() :
AZ::DocumentPropertyEditor::RowAggregateAdapter::AggregateNode
,
AzFramework::IVisibilityScene
,
AzFramework::OctreeScene
RemoveFilePatternTags() :
AzFramework::FileTag::FileTagsEvent
RemoveFileTags() :
AzFramework::FileTag::FileTagsEvent
RemoveInputMapping() :
AzFramework::InputContext
RemoveJoint() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RemoveMessageHandler() :
AzFramework::AssetSystem::AssetProcessorConnection
,
AzFramework::SocketConnection
RemoveRoute() :
AZ::DocumentPropertyEditor::RoutingAdapter
RemoveScene() :
AzFramework::ISceneSystem
,
AzPhysics::SystemInterface
RemoveScenes() :
AzPhysics::SystemInterface
RemoveSimulatedBodies() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RemoveSimulatedBody() :
AzPhysics::Scene
,
AzPhysics::SceneInterface
RemoveSourceInput() :
AzFramework::InputMappingAnd
,
AzFramework::InputMappingOr
RenderColliders() :
Physics::CharacterPhysicsDebugDraw
RenderJointFrame() :
Physics::CharacterPhysicsDebugDraw
RenderJointLimit() :
Physics::CharacterPhysicsDebugDraw
RenderJointLimits() :
Physics::CharacterPhysicsDebugDraw
RenderRagdollColliders() :
Physics::CharacterPhysicsDebugDraw
RequestPermission() :
AzFramework::AndroidAppRequests
RequireFencing() :
AzFramework::AssetSystem::BaseAssetProcessorMessage
Reset() :
AzFramework::AssetCatalog
,
AzFramework::Cameras
,
AzFramework::EntityOwnershipService
,
AzFramework::InputDeviceGamepad::Implementation::RawGamepadState
,
AzFramework::SliceEntityOwnershipService
,
AzFramework::SliceGameEntityOwnershipService
,
AzFramework::SpawnableEntitiesContainer
ResetBrushStrokeTracking() :
AzFramework::PaintBrush
,
AzFramework::PaintBrushSession
ResetContext() :
AzFramework::EntityContextRequests
ResetGameContext() :
AzFramework::GameEntityContextRequests
ResetImpl() :
AzFramework::CameraInput
,
AzFramework::TranslateCameraInput
ResetInputChannels() :
AzFramework::MultiViewportController< TViewportControllerInstance, Priority >
,
AzFramework::ViewportControllerInterface
,
AzFramework::ViewportControllerList
ResetInputChannelStates() :
AzFramework::InputDevice
,
AzFramework::InputDeviceGamepad::Implementation
,
AzFramework::InputDeviceKeyboard::Implementation
,
AzFramework::InputDeviceMotion::Implementation
,
AzFramework::InputDeviceMouse::Implementation
,
AzFramework::InputDeviceTouch::Implementation
,
AzFramework::InputDeviceVirtualKeyboard::Implementation
ResetLightBarColor() :
AzFramework::InputDeviceGamepad::Implementation
,
AzFramework::InputDeviceGamepad
,
AzFramework::InputLightBarRequests
ResetRequestedVelocityForPhysicsTimestep() :
Physics::Character
ResetRequestedVelocityForTick() :
Physics::Character
ResetState() :
AzFramework::InputChannel
,
AzFramework::InputChannelAnalog
,
AzFramework::InputChannelAnalogWithPosition2D
,
AzFramework::InputChannelAxis2D
,
AzFramework::InputChannelAxis3D
,
AzFramework::InputChannelDelta
,
AzFramework::InputChannelDigitalWithPosition2D
,
AzFramework::InputChannelDigitalWithSharedModifierKeyStates
,
AzFramework::InputChannelQuaternion
,
AzFramework::InputChannelRequests
,
AzFramework::InputMappingAnd
,
AzFramework::InputMappingOr
ResizeClientArea() :
AzFramework::WindowRequests
ResolveEnginePath() :
AzFramework::Application
,
AzFramework::ApplicationRequests
ResolveFilePath() :
AzFramework::Application
ResortRow() :
AZ::DocumentPropertyEditor::RowSortAdapter
RetrieveTicket() :
AzFramework::SpawnableEntitiesDefinition
Rotation() :
AzFramework::Camera
RunMainLoop() :
AzFramework::ApplicationRequests
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