Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ImagePoolResolver.h>
Inherits AZ::Vulkan::ResourcePoolResolver.
Public Member Functions | |
AZ_RTTI (ImagePoolResolver, "{8112B50E-E26D-4686-87A3-0757A90BE4EF}", Base) | |
AZ_CLASS_ALLOCATOR (ImagePoolResolver, AZ::SystemAllocator) | |
ImagePoolResolver (Device &device) | |
RHI::ResultCode | UpdateImage (const RHI::ImageUpdateRequest &request, size_t &bytesTransferred) |
Uploads new content to an image subresource. | |
void | Compile (const RHI::HardwareQueueClass hardwareClass) override |
ResourcePoolResolver. | |
void | Resolve (CommandList &commandList) override |
Performs resolve-specific copy / streaming operations. | |
void | Deactivate () override |
Called at the end of the frame after execution. | |
void | OnResourceShutdown (const RHI::Resource &resource) override |
void | QueuePrologueTransitionBarriers (CommandList &commandList) override |
Queues transition barriers at the beginning of a scope. | |
void | QueueEpilogueTransitionBarriers (CommandList &commandList) override |
Queues transition barriers at the end of a scope. | |
Public Member Functions inherited from AZ::Vulkan::ResourcePoolResolver | |
AZ_RTTI (ResourcePoolResolver, "F5FDB9DF-0C3A-4AC8-9E86-9ADABCD1267F", RHI::ResourcePoolResolver) | |
ResourcePoolResolver (Device &device) | |
virtual void | Compile ([[maybe_unused]] const RHI::HardwareQueueClass hardwareClass) |
Called during compilation of the frame, prior to execution. | |
virtual void | OnResourceShutdown ([[maybe_unused]] const RHI::Resource &resource) |
Called when a resource from the pool is being Shutdown. | |
Device & | GetDevice () const |
Public Member Functions inherited from AZ::RHI::ResourcePoolResolver | |
AZ_RTTI (ResourcePoolResolver, "{2468216A-46EF-483C-9D0D-66F2EFC937BD}") | |
Additional Inherited Members | |
Protected Attributes inherited from AZ::Vulkan::ResourcePoolResolver | |
Device & | m_device |
Provides a way to update an image content using a staging buffer. This class is in charge of doing the appropiate barrier transitions before and after updating the image.
The ImagePoolResolver is part of an ImagePool and the Resolve function must be called from a scope in order to execute the image updates.