Open 3D Engine CameraFramework Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NCamera
 CICameraLookAtBehaviorThis class is responsible for mutating the LookAt position based on the target's new transform
 CICameraSubComponent
 CICameraTargetAcquirerThis class is responsible for giving the camera a place to start. An example would be LocalPlayerAcquirer
 CICameraTransformBehavior
 CCameraRigComponent