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MCORE_INLINE const char * | GetName () const |
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MCORE_INLINE const AZStd::string & | GetNameString () const |
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void | InitFrom (const Port &other) |
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void | SetCompatibleTypes (const AZStd::vector< uint32 > &compatibleTypes) |
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MCORE_INLINE MCore::Attribute * | GetAttribute (AnimGraphInstance *animGraphInstance) const |
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bool | CheckIfIsCompatibleWith (const Port &otherPort) const |
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void | ClearCompatibleTypes () |
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void | Clear () |
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AZ_CLASS_ALLOCATOR_DECL BlendTreeConnection * | m_connection |
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uint32 | m_compatibleTypes [4] |
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uint32 | m_portId |
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uint32 | m_nameId |
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size_t | m_attributeIndex |
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The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.h