Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PropertyHandlerOffset Class Reference

Inherits UIVectorPropertyHandlerBase< UiTransform2dInterface::Offsets >.

Public Member Functions

 AZ_CLASS_ALLOCATOR (PropertyHandlerOffset, AZ::SystemAllocator)
 
AZ::u32 GetHandlerName (void) const override
 
bool IsDefaultHandler () const override
 
void ConsumeAttribute (AzQtComponents::VectorInput *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override
 
void WriteGUIValuesIntoProperty (size_t index, AzQtComponents::VectorInput *GUI, UiTransform2dInterface::Offsets &instance, AzToolsFramework::InstanceDataNode *node) override
 
bool ReadValuesIntoGUI (size_t index, AzQtComponents::VectorInput *GUI, const UiTransform2dInterface::Offsets &instance, AzToolsFramework::InstanceDataNode *node) override
 
void GetLabels (UiTransform2dInterface::Anchors &anchors, AZStd::string *labelsOut)
 
void SetLabels (AzQtComponents::VectorInput *ctrl, UiTransform2dInterface::Anchors &anchors)
 
AZ::EntityId GetParentEntityId (AzToolsFramework::InstanceDataNode *node, size_t index)
 
- Public Member Functions inherited from UIVectorPropertyHandlerBase< UiTransform2dInterface::Offsets >
 UIVectorPropertyHandlerBase (int elementCount, int elementsPerRow=-1)
 
AZ::u32 GetHandlerName (void) const override
 
bool IsDefaultHandler () const override
 
QWidget * GetFirstInTabOrder (AzQtComponents::VectorInput *widget) override
 
QWidget * GetLastInTabOrder (AzQtComponents::VectorInput *widget) override
 
QWidget * CreateGUI (QWidget *pParent) override
 
virtual void ConsumeAttribute (AzQtComponents::VectorInput *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override
 
virtual void WriteGUIValuesIntoProperty (size_t, AzQtComponents::VectorInput *GUI, UiTransform2dInterface::Offsets &instance, AzToolsFramework::InstanceDataNode *) override
 
virtual bool ReadValuesIntoGUI (size_t, AzQtComponents::VectorInput *GUI, const UiTransform2dInterface::Offsets &instance, AzToolsFramework::InstanceDataNode *) override
 

Static Public Member Functions

static void Register ()
 
- Static Public Member Functions inherited from UIVectorPropertyHandlerBase< UiTransform2dInterface::Offsets >
static UiTransform2dInterface::Offsets ExtractValuesFromGUI (AzQtComponents::VectorInput *GUI)
 
static void InsertValuesIntoGUI (AzQtComponents::VectorInput *GUI, UiTransform2dInterface::Offsets values)
 

Additional Inherited Members

- Protected Attributes inherited from UIVectorPropertyHandlerBase< UiTransform2dInterface::Offsets >
AzToolsFramework::VectorPropertyHandlerCommon m_common
 

Member Function Documentation

◆ ConsumeAttribute()

void PropertyHandlerOffset::ConsumeAttribute ( AzQtComponents::VectorInput *  GUI,
AZ::u32  attrib,
AzToolsFramework::PropertyAttributeReader *  attrValue,
const char *  debugName 
)
overridevirtual

◆ ReadValuesIntoGUI()

bool PropertyHandlerOffset::ReadValuesIntoGUI ( size_t  index,
AzQtComponents::VectorInput *  GUI,
const UiTransform2dInterface::Offsets instance,
AzToolsFramework::InstanceDataNode *  node 
)
overridevirtual

◆ WriteGUIValuesIntoProperty()

void PropertyHandlerOffset::WriteGUIValuesIntoProperty ( size_t  index,
AzQtComponents::VectorInput *  GUI,
UiTransform2dInterface::Offsets instance,
AzToolsFramework::InstanceDataNode *  node 
)
overridevirtual

The documentation for this class was generated from the following file: