Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <SlicerEdit.h>
Inherits QLineEdit.
Public Member Functions | |
SlicerEdit (SpriteBorderEditor *borderEditor, SpriteBorder border, QSize &unscaledPixmapSize, ISprite *sprite) | |
void | SetManipulator (SlicerManipulator *manipulator) |
void | setPixelPosition (float p) |
Text input field that corresponds to a specific border value of a sprite image.
These "border values" are used for 9-slicing a sprite.
The "sprite" could be a specific cell inside of a spritesheet (border values can be manipulated for individual cells within a spritesheet).