Open 3D Engine AudioEngineWwise Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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▼NAudio | |
▼NWwise | |
▼CConfigurationSettings | |
CPlatformMapping | |
CSATLAudioObjectData_wwise | |
CSATLListenerData_wwise | |
CSATLTriggerImplData_wwise | |
CSATLRtpcImplData_wwise | |
CSATLSwitchStateImplData_wwise | |
CSATLEnvironmentImplData_wwise | |
CSATLEventData_wwise | |
CSATLAudioFileEntryData_wwise | |
CAudioFileParser | |
CAudioInputFile | |
CAudioInputMicrophone | |
CAudioInputStreaming | |
CChunkHeader | |
CFmtChunk | |
CWavHeader | |
CWavFileParser | |
CAudioInputSource | |
CAudioSourceManager | |
CCAudioSystemImpl_wwise | |
CCBlockingDevice_wwise | |
CCStreamingDevice_wwise | |
CCFileIOHandler_wwise | |
▼NAudioControlBuilder | |
CBuilderPluginComponent | |
CAudioControlBuilderWorker | |
▼NAudioControls | |
CIAudioSystemControl_wwise | |
CCRtpcConnection | |
CCStateToRtpcConnection | |
CCAudioSystemEditor_wwise | |
CCAudioWwiseLoader | |
▼NAudioEngineWwiseGem | |
CAudioEngineWwiseGemSystemComponent | |
▼NWwiseBuilder | |
CBuilderPluginComponent | |
CWwiseBuilderWorker | Wwise Builder is responsible for processing encoded audio media such as sound banks |