Open 3D Engine Gestures Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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▼NGestures | |
▼CRecognizerClickOrTap | |
CConfig | |
▼CRecognizerDrag | |
CConfig | |
▼CRecognizerHold | |
CConfig | |
▼CRecognizerPinch | |
CConfig | |
▼CRecognizerRotate | |
CConfig | |
▼CRecognizerSwipe | |
CConfig | |
▼CIRecognizer | Base class for all gesture recognizers |
CScreenPosition | |
CRecognizerDiscrete | Base class for all discrete gesture recognizers |
CRecognizerContinuous | Base class for all continuous gesture recognizers |
CGesturesSystemComponent | |
▼CInputChannelGesture | Base class for all gesture related input channels |
CType | Base class for gesture types that are exposed to the editor |
▼CInputChannelGestureClickOrTap | Input channel that recognizes discrete click or tap gestures |
CTypeAndConfig | The gesture configuration values that are exposed to the editor |
▼CInputChannelGestureDrag | Input channel that recognizes continuous drag gestures |
CTypeAndConfig | The gesture configuration values that are exposed to the editor |
▼CInputChannelGestureHold | Input channel that recognizes continuous hold gestures |
CTypeAndConfig | The gesture configuration values that are exposed to the editor |
▼CInputChannelGesturePinch | Input channel that recognizes continuous pinch gestures |
CTypeAndConfig | The gesture configuration values that are exposed to the editor |
▼CInputChannelGestureRotate | Input channel that recognizes continuous pinch gestures |
CTypeAndConfig | The gesture configuration values that are exposed to the editor |
▼CInputChannelGestureSwipe | Input channel that recognizes discrete click or tap gestures |
CTypeAndConfig | The gesture configuration values that are exposed to the editor |
▼CInputDeviceGestures | |
CGesture | All the input channel ids that identify standard gesture input |