Open 3D Engine EMotionFX Gem API Reference
24.09
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Inherits EMotionFX::AnimGraphNode.
Public Types | |
enum | { OUTPUTPORT_POSE = 0 } |
enum | { PORTID_OUTPUT_POSE = 0 } |
Public Types inherited from EMotionFX::AnimGraphObject | |
enum | { FLAG_DISABLED = 1 << 0 } |
enum | ECategory { CATEGORY_SOURCES = 0 , CATEGORY_BLENDING = 1 , CATEGORY_CONTROLLERS = 2 , CATEGORY_PHYSICS = 3 , CATEGORY_LOGIC = 4 , CATEGORY_MATH = 5 , CATEGORY_MISC = 6 , CATEGORY_TRANSITIONS = 10 , CATEGORY_TRANSITIONCONDITIONS = 11 , CATEGORY_TRIGGERACTIONS = 12 } |
enum | ESyncMode : AZ::u8 { SYNCMODE_DISABLED = 0 , SYNCMODE_TRACKBASED = 1 , SYNCMODE_CLIPBASED = 2 } |
enum | EEventMode : AZ::u8 { EVENTMODE_LEADERONLY = 0 , EVENTMODE_FOLLOWERONLY = 1 , EVENTMODE_BOTHNODES = 2 , EVENTMODE_MOSTACTIVE = 3 , EVENTMODE_NONE = 4 } |
enum | EExtractionMode : AZ::u8 { EXTRACTIONMODE_BLEND = 0 , EXTRACTIONMODE_TARGETONLY = 1 , EXTRACTIONMODE_SOURCEONLY = 2 } |
Public Member Functions | |
void | Reinit () override |
bool | InitAfterLoading (AnimGraph *animGraph) override |
const char * | GetPaletteName () const override |
AnimGraphObject::ECategory | GetPaletteCategory () const override |
bool | GetCanActAsState () const override |
bool | GetHasVisualGraph () const override |
bool | GetCanHaveChildren () const override |
bool | GetSupportsDisable () const override |
bool | GetSupportsVisualization () const override |
AZ::Color | GetVisualColor () const override |
AZ::Color | GetHasChildIndicatorColor () const override |
void | Rewind (AnimGraphInstance *animGraphInstance) override |
bool | GetHasOutputPose () const override |
void | SetVirtualFinalNode (AnimGraphNode *node) |
MCORE_INLINE AnimGraphNode * | GetVirtualFinalNode () const |
void | SetFinalNodeId (const AnimGraphNodeId finalNodeId) |
AZ_FORCE_INLINE AnimGraphNodeId | GetFinalNodeId () const |
AZ_FORCE_INLINE BlendTreeFinalNode * | GetFinalNode () |
void | OnRemoveNode (AnimGraph *animGraph, AnimGraphNode *nodeToRemove) override |
AnimGraphPose * | GetMainOutputPose (AnimGraphInstance *animGraphInstance) const override |
void | RecursiveSetUniqueDataFlag (AnimGraphInstance *animGraphInstance, uint32 flag, bool enabled) override |
AnimGraphNode * | GetRealFinalNode () const |
void | GetAttributeStringForAffectedNodeIds (const AZStd::unordered_map< AZ::u64, AZ::u64 > &convertedIds, AZStd::string &attributesString) const override |
AZStd::unordered_set< AZStd::pair< BlendTreeConnection *, AnimGraphNode * > > | FindCycles () const |
bool | ConnectionWillProduceCycle (AnimGraphNode *sourceNode, AnimGraphNode *targetNode) const |
Public Member Functions inherited from EMotionFX::AnimGraphNode | |
AnimGraphNode (AnimGraph *animGraph, const char *name) | |
virtual void | RecursiveReinit () override |
void | InitTriggerActions () |
virtual bool | GetSupportsPreviewMotion () const |
virtual bool | GetHasVisualOutputPorts () const |
virtual bool | GetCanHaveOnlyOneInsideParent () const |
virtual bool | GetIsDeletable () const |
virtual bool | GetIsLastInstanceDeletable () const |
virtual bool | GetCanBeInsideStateMachineOnly () const |
virtual bool | GetCanBeInsideChildStateMachineOnly () const |
virtual bool | GetNeedsNetTimeSync () const |
virtual bool | GetCanBeEntryNode () const |
void | OutputAllIncomingNodes (AnimGraphInstance *animGraphInstance) |
void | UpdateAllIncomingNodes (AnimGraphInstance *animGraphInstance, float timePassedInSeconds) |
void | UpdateIncomingNode (AnimGraphInstance *animGraphInstance, AnimGraphNode *node, float timePassedInSeconds) |
AnimGraphObjectData * | CreateUniqueData (AnimGraphInstance *animGraphInstance) override |
virtual void | RecursiveResetUniqueDatas (AnimGraphInstance *animGraphInstance) |
void | InvalidateUniqueData (AnimGraphInstance *animGraphInstance) override |
void | RecursiveInvalidateUniqueDatas (AnimGraphInstance *animGraphInstance) override |
void | PerformOutput (AnimGraphInstance *animGraphInstance) |
void | PerformTopDownUpdate (AnimGraphInstance *animGraphInstance, float timePassedInSeconds) |
void | PerformUpdate (AnimGraphInstance *animGraphInstance, float timePassedInSeconds) |
void | PerformPostUpdate (AnimGraphInstance *animGraphInstance, float timePassedInSeconds) |
virtual void | SkipPostUpdate ([[maybe_unused]] AnimGraphInstance *animGraphInstance) |
virtual void | SkipOutput ([[maybe_unused]] AnimGraphInstance *animGraphInstance) |
float | GetDuration (AnimGraphInstance *animGraphInstance) const |
virtual void | SetCurrentPlayTime (AnimGraphInstance *animGraphInstance, float timeInSeconds) |
virtual float | GetCurrentPlayTime (AnimGraphInstance *animGraphInstance) const |
size_t | GetSyncIndex (AnimGraphInstance *animGraphInstance) const |
void | SetSyncIndex (AnimGraphInstance *animGraphInstance, size_t syncIndex) |
virtual void | SetPlaySpeed (AnimGraphInstance *animGraphInstance, float speedFactor) |
virtual float | GetPlaySpeed (AnimGraphInstance *animGraphInstance) const |
virtual void | SetCurrentPlayTimeNormalized (AnimGraphInstance *animGraphInstance, float normalizedTime) |
void | AutoSync (AnimGraphInstance *animGraphInstance, AnimGraphNode *leaderNode, float weight, ESyncMode syncMode, bool resync) |
void | SyncFullNode (AnimGraphInstance *animGraphInstance, AnimGraphNode *leaderNode, float weight, bool modifyLeaderSpeed=true) |
void | SyncPlayTime (AnimGraphInstance *animGraphInstance, AnimGraphNode *leaderNode) |
void | SyncUsingSyncTracks (AnimGraphInstance *animGraphInstance, AnimGraphNode *syncWithNode, const AnimGraphSyncTrack *syncTrackA, const AnimGraphSyncTrack *syncTrackB, float weight, bool resync, bool modifyLeaderSpeed=true) |
void | SyncPlaySpeeds (AnimGraphInstance *animGraphInstance, AnimGraphNode *leaderNode, float weight, bool modifyLeaderSpeed=true) |
virtual void | HierarchicalSyncInputNode (AnimGraphInstance *animGraphInstance, AnimGraphNode *inputNode, AnimGraphNodeData *uniqueDataOfThisNode) |
void | HierarchicalSyncAllInputNodes (AnimGraphInstance *animGraphInstance, AnimGraphNodeData *uniqueDataOfThisNode) |
void | RequestPoses (AnimGraphInstance *animGraphInstance) |
void | FreeIncomingPoses (AnimGraphInstance *animGraphInstance) |
void | IncreaseInputRefCounts (AnimGraphInstance *animGraphInstance) |
void | DecreaseRef (AnimGraphInstance *animGraphInstance) |
void | RequestRefDatas (AnimGraphInstance *animGraphInstance) |
void | FreeIncomingRefDatas (AnimGraphInstance *animGraphInstance) |
void | IncreaseInputRefDataRefCounts (AnimGraphInstance *animGraphInstance) |
void | DecreaseRefDataRef (AnimGraphInstance *animGraphInstance) |
void * | GetCustomData () const |
void | SetCustomData (void *dataPointer) |
virtual void | RecursiveCollectActiveNodes (AnimGraphInstance *animGraphInstance, AZStd::vector< AnimGraphNode * > *outNodes, const AZ::TypeId &nodeType=AZ::TypeId::CreateNull()) const |
virtual void | RecursiveCollectActiveNetTimeSyncNodes (AnimGraphInstance *animGraphInstance, AZStd::vector< AnimGraphNode * > *outNodes) const |
virtual bool | RecursiveDetectCycles (AZStd::unordered_set< const AnimGraphNode * > &nodes) const |
void | CollectChildNodesOfType (const AZ::TypeId &nodeType, AZStd::vector< AnimGraphNode * > *outNodes) const |
void | CollectChildNodesOfType (const AZ::TypeId &nodeType, AZStd::vector< AnimGraphNode * > &outNodes) const |
void | RecursiveCollectNodesOfType (const AZ::TypeId &nodeType, AZStd::vector< AnimGraphNode * > *outNodes) const |
void | RecursiveCollectTransitionConditionsOfType (const AZ::TypeId &conditionType, AZStd::vector< AnimGraphTransitionCondition * > *outConditions) const |
virtual void | RecursiveCollectObjectsOfType (const AZ::TypeId &objectType, AZStd::vector< AnimGraphObject * > &outObjects) const |
virtual void | RecursiveCollectObjectsAffectedBy (AnimGraph *animGraph, AZStd::vector< AnimGraphObject * > &outObjects) const |
virtual void | OnStateEntering (AnimGraphInstance *animGraphInstance, AnimGraphNode *previousState, AnimGraphStateTransition *usedTransition) |
virtual void | OnStateEnter (AnimGraphInstance *animGraphInstance, AnimGraphNode *previousState, AnimGraphStateTransition *usedTransition) |
virtual void | OnStateExit (AnimGraphInstance *animGraphInstance, AnimGraphNode *targetState, AnimGraphStateTransition *usedTransition) |
virtual void | OnStateEnd (AnimGraphInstance *animGraphInstance, AnimGraphNode *newState, AnimGraphStateTransition *usedTransition) |
void | RecursiveOnChangeMotionSet (AnimGraphInstance *animGraphInstance, MotionSet *newMotionSet) override |
const char * | GetName () const |
const AZStd::string & | GetNameString () const |
void | SetName (const char *name) |
MCORE_INLINE AnimGraphNodeId | GetId () const |
void | SetId (AnimGraphNodeId id) |
const MCore::Attribute * | GetInputValue (AnimGraphInstance *instance, size_t inputPort) const |
size_t | FindInputPortByID (uint32 portID) const |
size_t | FindOutputPortByID (uint32 portID) const |
Port * | FindInputPortByName (const AZStd::string &portName) |
Port * | FindOutputPortByName (const AZStd::string &portName) |
bool | ValidateConnections () const |
BlendTreeConnection * | AddConnection (AnimGraphNode *sourceNode, uint16 sourcePort, uint16 targetPort) |
BlendTreeConnection * | AddUnitializedConnection (AnimGraphNode *sourceNode, uint16 sourcePort, uint16 targetPort) |
void | RemoveConnection (BlendTreeConnection *connection, bool delFromMem=true) |
void | RemoveConnection (AnimGraphNode *sourceNode, uint16 sourcePort, uint16 targetPort) |
bool | RemoveConnectionById (AnimGraphConnectionId connectionId, bool delFromMem=true) |
void | RemoveAllConnections () |
TriggerActionSetup & | GetTriggerActionSetup () |
const TriggerActionSetup & | GetTriggerActionSetup () const |
void | CollectOutgoingConnections (AZStd::vector< AZStd::pair< BlendTreeConnection *, AnimGraphNode * >> &outConnections) const |
void | CollectOutgoingConnections (AZStd::vector< AZStd::pair< BlendTreeConnection *, AnimGraphNode * >> &outConnections, const size_t portIndex) const |
MCORE_INLINE bool | GetInputNumberAsBool (AnimGraphInstance *animGraphInstance, size_t inputPortNr) const |
MCORE_INLINE float | GetInputNumberAsFloat (AnimGraphInstance *animGraphInstance, size_t inputPortNr) const |
MCORE_INLINE int32 | GetInputNumberAsInt32 (AnimGraphInstance *animGraphInstance, size_t inputPortNr) const |
MCORE_INLINE uint32 | GetInputNumberAsUint32 (AnimGraphInstance *animGraphInstance, size_t inputPortNr) const |
MCORE_INLINE AnimGraphNode * | GetInputNode (size_t portNr) |
MCORE_INLINE MCore::Attribute * | GetInputAttribute (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE MCore::AttributeFloat * | GetInputFloat (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE MCore::AttributeInt32 * | GetInputInt32 (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE MCore::AttributeString * | GetInputString (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE MCore::AttributeBool * | GetInputBool (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE bool | TryGetInputVector4 (AnimGraphInstance *animGraphInstance, size_t portNr, AZ::Vector4 &outResult) const |
MCORE_INLINE bool | TryGetInputVector2 (AnimGraphInstance *animGraphInstance, size_t portNr, AZ::Vector2 &outResult) const |
MCORE_INLINE bool | TryGetInputVector3 (AnimGraphInstance *animGraphInstance, size_t portNr, AZ::Vector3 &outResult) const |
MCORE_INLINE MCore::AttributeQuaternion * | GetInputQuaternion (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE MCore::AttributeColor * | GetInputColor (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE AttributeMotionInstance * | GetInputMotionInstance (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE AttributePose * | GetInputPose (AnimGraphInstance *animGraphInstance, size_t portNr) const |
MCORE_INLINE MCore::Attribute * | GetOutputAttribute (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeFloat * | GetOutputNumber (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeFloat * | GetOutputFloat (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeInt32 * | GetOutputInt32 (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeString * | GetOutputString (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeBool * | GetOutputBool (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeVector2 * | GetOutputVector2 (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeVector3 * | GetOutputVector3 (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeVector4 * | GetOutputVector4 (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeQuaternion * | GetOutputQuaternion (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE MCore::AttributeColor * | GetOutputColor (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE AttributePose * | GetOutputPose (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
MCORE_INLINE AttributeMotionInstance * | GetOutputMotionInstance (AnimGraphInstance *animGraphInstance, size_t outputPortIndex) const |
void | SetupInputPortAsNumber (const char *name, size_t inputPortNr, uint32 portID) |
void | SetupInputPortAsBool (const char *name, size_t inputPortNr, uint32 portID) |
void | SetupInputPort (const char *name, size_t inputPortNr, uint32 attributeTypeID, uint32 portID) |
void | SetupInputPortAsVector3 (const char *name, size_t inputPortNr, uint32 portID) |
void | SetupInputPortAsVector2 (const char *name, size_t inputPortNr, uint32 portID) |
void | SetupInputPortAsVector4 (const char *name, size_t inputPortNr, uint32 portID) |
void | SetupInputPort (const char *name, size_t inputPortNr, const AZStd::vector< uint32 > &attributeTypeIDs, uint32 portID) |
void | SetupOutputPort (const char *name, size_t portIndex, uint32 attributeTypeID, uint32 portID) |
void | SetupOutputPortAsPose (const char *name, size_t outputPortNr, uint32 portID) |
void | SetupOutputPortAsMotionInstance (const char *name, size_t outputPortNr, uint32 portID) |
bool | GetHasConnection (AnimGraphNode *sourceNode, uint16 sourcePort, uint16 targetPort) const |
BlendTreeConnection * | FindConnection (const AnimGraphNode *sourceNode, uint16 sourcePort, uint16 targetPort) const |
bool | HasConnectionAtInputPort (AZ::u32 inputPortNr) const |
BlendTreeConnection * | FindConnection (uint16 port) const |
BlendTreeConnection * | FindConnectionById (AnimGraphConnectionId connectionId) const |
bool | CheckIfIsInputPortConnected (uint16 inputPort) const |
AnimGraphNode * | RecursiveFindNodeByName (const char *nodeName) const |
bool | RecursiveIsNodeNameUnique (const AZStd::string &newNameCandidate, const AnimGraphNode *forNode) const |
AnimGraphNode * | RecursiveFindNodeById (AnimGraphNodeId nodeId) const |
virtual void | RecursiveResetFlags (AnimGraphInstance *animGraphInstance, uint32 flagsToReset=0xffffffff) |
const AZStd::vector< AnimGraphNode::Port > & | GetInputPorts () const |
const AZStd::vector< AnimGraphNode::Port > & | GetOutputPorts () const |
void | SetInputPorts (const AZStd::vector< AnimGraphNode::Port > &inputPorts) |
void | SetOutputPorts (const AZStd::vector< AnimGraphNode::Port > &outputPorts) |
void | InitInputPorts (size_t numPorts) |
void | InitOutputPorts (size_t numPorts) |
void | SetInputPortName (size_t portIndex, const char *name) |
void | SetOutputPortName (size_t portIndex, const char *name) |
size_t | FindOutputPortIndex (const AZStd::string &name) const |
size_t | FindInputPortIndex (const AZStd::string &name) const |
size_t | AddOutputPort () |
size_t | AddInputPort () |
virtual bool | GetIsStateTransitionNode () const |
MCORE_INLINE MCore::Attribute * | GetOutputValue (AnimGraphInstance *animGraphInstance, size_t portIndex) const |
MCORE_INLINE Port & | GetInputPort (size_t index) |
MCORE_INLINE Port & | GetOutputPort (size_t index) |
MCORE_INLINE const Port & | GetInputPort (size_t index) const |
MCORE_INLINE const Port & | GetOutputPort (size_t index) const |
void | RelinkPortConnections () |
MCORE_INLINE size_t | GetNumConnections () const |
MCORE_INLINE BlendTreeConnection * | GetConnection (size_t index) const |
const AZStd::vector< BlendTreeConnection * > & | GetConnections () const |
AZ_FORCE_INLINE AnimGraphNode * | GetParentNode () const |
AZ_FORCE_INLINE void | SetParentNode (AnimGraphNode *node) |
virtual bool | RecursiveIsParentNode (const AnimGraphNode *node) const |
bool | RecursiveIsChildNode (AnimGraphNode *node) const |
AnimGraphNode * | FindChildNode (const char *name) const |
AnimGraphNode * | FindChildNodeById (AnimGraphNodeId childId) const |
size_t | FindChildNodeIndex (const char *name) const |
size_t | FindChildNodeIndex (AnimGraphNode *node) const |
AnimGraphNode * | FindFirstChildNodeOfType (const AZ::TypeId &nodeType) const |
bool | HasChildNodeOfType (const AZ::TypeId &nodeType) const |
size_t | RecursiveCalcNumNodes () const |
size_t | RecursiveCalcNumNodeConnections () const |
void | CopyBaseNodeTo (AnimGraphNode *node) const |
MCORE_INLINE size_t | GetNumChildNodes () const |
MCORE_INLINE AnimGraphNode * | GetChildNode (size_t index) const |
const AZStd::vector< AnimGraphNode * > & | GetChildNodes () const |
void | SetNodeInfo (const AZStd::string &info) |
const AZStd::string & | GetNodeInfo () const |
void | AddChildNode (AnimGraphNode *node) |
void | ReserveChildNodes (size_t numChildNodes) |
void | RemoveChildNode (size_t index, bool delFromMem=true) |
void | RemoveChildNodeByPointer (AnimGraphNode *node, bool delFromMem=true) |
void | RemoveAllChildNodes (bool delFromMem=true) |
bool | CheckIfHasChildOfType (const AZ::TypeId &nodeType) const |
void | MarkConnectionVisited (AnimGraphNode *sourceNode) |
void | OutputIncomingNode (AnimGraphInstance *animGraphInstance, AnimGraphNode *nodeToOutput) |
MCORE_INLINE AnimGraphNodeData * | FindOrCreateUniqueNodeData (AnimGraphInstance *animGraphInstance) const |
bool | GetIsEnabled () const |
void | SetIsEnabled (bool enabled) |
bool | GetIsCollapsed () const |
void | SetIsCollapsed (bool collapsed) |
void | SetVisualizeColor (const AZ::Color &color) |
const AZ::Color & | GetVisualizeColor () const |
void | SetVisualPos (int32 x, int32 y) |
int32 | GetVisualPosX () const |
int32 | GetVisualPosY () const |
bool | GetIsVisualizationEnabled () const |
void | SetVisualization (bool enabled) |
bool | HierarchicalHasError (AnimGraphObjectData *uniqueData, bool onlyCheckChildNodes=false) const |
void | SetHasError (AnimGraphObjectData *uniqueData, bool hasError) |
void | RecursiveCollectObjects (AZStd::vector< AnimGraphObject * > &outObjects) const override |
void | FilterEvents (AnimGraphInstance *animGraphInstance, EEventMode eventMode, AnimGraphNode *nodeA, AnimGraphNode *nodeB, float localWeight, AnimGraphRefCountedData *refData) |
void | FilterEvents (AnimGraphInstance *animGraphInstance, EEventMode eventMode, AnimGraphRefCountedData *refDataNodeA, AnimGraphNode *nodeB, float localWeight, AnimGraphRefCountedData *refData) |
bool | GetCanVisualize (AnimGraphInstance *animGraphInstance) const |
MCORE_INLINE size_t | GetNodeIndex () const |
MCORE_INLINE void | SetNodeIndex (size_t index) |
void | ResetPoseRefCount (AnimGraphInstance *animGraphInstance) |
MCORE_INLINE void | IncreasePoseRefCount (AnimGraphInstance *animGraphInstance) |
MCORE_INLINE void | DecreasePoseRefCount (AnimGraphInstance *animGraphInstance) |
MCORE_INLINE uint32 | GetPoseRefCount (AnimGraphInstance *animGraphInstance) const |
void | ResetRefDataRefCount (AnimGraphInstance *animGraphInstance) |
MCORE_INLINE void | IncreaseRefDataRefCount (AnimGraphInstance *animGraphInstance) |
MCORE_INLINE void | DecreaseRefDataRefCount (AnimGraphInstance *animGraphInstance) |
MCORE_INLINE uint32 | GetRefDataRefCount (AnimGraphInstance *animGraphInstance) const |
Public Member Functions inherited from EMotionFX::AnimGraphObject | |
AnimGraphObject (AnimGraph *animGraph) | |
void | InvalidateUniqueDatas () |
Calls InvalidateUniqueData() for the given object for all anim graph instances. (Used by reflection context) | |
void | ResetUniqueDatas () |
void | ResetUniqueData (AnimGraphInstance *animGraphInstance) |
virtual void | RegisterAttributes () |
virtual void | Unregister () |
virtual void | GetSummary (AZStd::string *outResult) const |
virtual void | GetTooltip (AZStd::string *outResult) const |
virtual const char * | GetHelpUrl () const |
virtual void | OnChangeMotionSet (AnimGraphInstance *animGraphInstance, MotionSet *newMotionSet) |
virtual void | OnActorMotionExtractionNodeChanged () |
MCORE_INLINE size_t | GetObjectIndex () const |
MCORE_INLINE void | SetObjectIndex (size_t index) |
MCORE_INLINE AnimGraph * | GetAnimGraph () const |
MCORE_INLINE void | SetAnimGraph (AnimGraph *animGraph) |
size_t | SaveUniqueData (AnimGraphInstance *animGraphInstance, uint8 *outputBuffer) const |
size_t | LoadUniqueData (AnimGraphInstance *animGraphInstance, const uint8 *dataBuffer) |
bool | GetHasErrorFlag (AnimGraphInstance *animGraphInstance) const |
void | SetHasErrorFlag (AnimGraphInstance *animGraphInstance, bool hasError) |
void | SyncVisualObject () |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from EMotionFX::AnimGraphNode | |
static AZStd::tuple< float, float, float > | SyncPlaySpeeds (float playSpeedA, float durationA, float playSpeedB, float durationB, float weight) |
static void | CalcSyncFactors (AnimGraphInstance *animGraphInstance, const AnimGraphNode *leaderNode, const AnimGraphNode *followerNode, ESyncMode syncMode, float weight, float *outLeaderFactor, float *outFollowerFactor, float *outPlaySpeed) |
static void | CalcSyncFactors (float leaderPlaySpeed, const AnimGraphSyncTrack *leaderSyncTrack, size_t leaderSyncTrackIndex, float leaderDuration, float followerPlaySpeed, const AnimGraphSyncTrack *followerSyncTrack, size_t followerSyncTrackIndex, float followerDuration, ESyncMode syncMode, float weight, float *outLeaderFactor, float *outFollowerFactor, float *outPlaySpeed) |
static bool | VersionConverter (AZ::SerializeContext &context, AZ::SerializeContext::DataElementNode &classElement) |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from EMotionFX::AnimGraphObject | |
static const char * | GetCategoryName (ECategory category) |
static void | CalculateMotionExtractionDelta (EExtractionMode extractionMode, AnimGraphRefCountedData *sourceRefData, AnimGraphRefCountedData *targetRefData, float weight, bool hasMotionExtractionNodeInMask, Transform &outTransform, Transform &outTransformMirrored) |
static void | CalculateMotionExtractionDeltaAdditive (EExtractionMode extractionMode, AnimGraphRefCountedData *sourceRefData, AnimGraphRefCountedData *targetRefData, const Transform &basePoseTransform, float weight, bool hasMotionExtractionNodeInMask, Transform &outTransform, Transform &outTransformMirrored) |
static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
Protected Member Functions inherited from EMotionFX::AnimGraphNode | |
void | PostUpdateIncomingNode (AnimGraphInstance *animGraphInstance, AnimGraphNode *node, float timePassedInSeconds) |
void | TopDownUpdateIncomingNode (AnimGraphInstance *animGraphInstance, AnimGraphNode *node, float timePassedInSeconds) |
void | RecursiveCountChildNodes (size_t &numNodes) const |
void | RecursiveCountNodeConnections (size_t &numConnections) const |
Protected Attributes inherited from EMotionFX::AnimGraphNode | |
size_t | m_nodeIndex |
AZ::u64 | m_id |
AZStd::vector< BlendTreeConnection * > | m_connections |
AZStd::vector< Port > | m_inputPorts |
AZStd::vector< Port > | m_outputPorts |
AZStd::vector< AnimGraphNode * > | m_childNodes |
TriggerActionSetup | m_actionSetup |
AnimGraphNode * | m_parentNode |
void * | m_customData |
AZ::Color | m_visualizeColor |
AZStd::string | m_name |
AZStd::string | m_nodeInfo |
int32 | m_posX |
int32 | m_posY |
bool | m_disabled |
bool | m_visEnabled |
bool | m_isCollapsed |
Protected Attributes inherited from EMotionFX::AnimGraphObject | |
AnimGraph * | m_animGraph |
size_t | m_objectIndex |
bool EMotionFX::BlendTree::ConnectionWillProduceCycle | ( | AnimGraphNode * | sourceNode, |
AnimGraphNode * | targetNode | ||
) | const |
Indicates if creating a connection from sourceNode to target will produce a cycle. param[in] sourceNode source node of the connection param[in] targetNdoe target node of the connection
AZStd::unordered_set<AZStd::pair<BlendTreeConnection*, AnimGraphNode*> > EMotionFX::BlendTree::FindCycles | ( | ) | const |
Find cycles in this blend tree.
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overridevirtual |
Reinitialize the object. Some anim graph objects might have additional member variables which are not reflected. These are mostly used for optimizations, e.g. a condition that stores a parameter name which is reflected but the runtime uses a cached parameter index to prevent runtime lookups. These cached values need to be updated on given events like when e.g. a parameter gets removed or changed or the whole anim graph object gets constructed by a copy and paste operation.
Reimplemented from EMotionFX::AnimGraphObject.